Random code snippets, projects and musings about software from Eric Kidd, a developer and occasional entrepreneur. You're welcome to contact me!
  • 9½ years of Rust in production (and elsewhere)

    The first stable release of Rust was on May 15, 2015, just about 9½ years ago. My first “production” Rust code was a Slack bot, which talked to GoCD to control the rollout of a web app. This was utterly reliable. And so new bits of Rust started popping up.

    I’m only going to talk about open source stuff here. This will be mostly production projects, with a couple of weekend projects thrown in. Each project will ideally get its own post over the next couple of months.

    Planned posts

    Here are some of the tools I’d like to talk about:

    1. Moving tables easily between many databases (dbcrossbar)
    2. 700-CPU batch jobs
    3. Geocoding 60,000 addresses per second
    4. Interlude: Neural nets from scratch in Rust
    5. Lots of CSV munging
    6. Interlude: Language learning using subtitles, Anki, Whisper and ChatGPT
    7. Transpiling BigQuery SQL for Trino (a work in progress)

    I’ll update this list to link to the posts. Note that I may not get to all of these!

    Maintaining Rust & training developers

    One of the delightful things about Rust is the low rate of “bit rot”. If something worked 5 years ago—and if it wasn’t linked against the C OpenSSL libraries—then it probably works unchanged today. And if it doesn’t, you can usually fix it in 20 minutes. This is largely thanks to Rust’s “stability without stagnation” policy, the Edition system, and the Crater tool which is used to nest new Rust releases against the entire ecosystem.

    The more interesting questions are (1) when should you use Rust, and (2) how do you make sure your team can use it?

    Read more…

  • Pair programming with ChatGPT: A simple dice roller

    Like many folks, I spent too much of the last couple days playing with the new release of ChatGPT. I’ve been trying discover what it’s good at, and how it breaks. At its best, it’s remarkable—I think it would actually pass many common “hiring screens” for programmers. And it has taken first place on an Advent of Code problem.

    But there are various tricks which will break it. Programs with randomized output occasionally fool it, as do programs with multiple if branches. So I set down this morning for a short pair programming session, and wrote a classic dice roller with ChatGPT. The experience was fascinating. Things started out very frustrating, but they wound up pretty mind-blowing by the end.

    Attempt 1: GPT fails hard at rand and sscanf in C

    Let’s start with a simple statement of the problem:

    Me: Write me a command-line program that takes D&D 5e dice expressions like “3d6+1”, rolls the dice specified, sums up the dice and any bonus modifier, and prints the result.

    For example:

    $ roll 3d6
    12
    $ roll 3d6
    7
    $ roll 1d10+5
    11
    

    ChatGPT:

    #include <stdio.h>
    #include <stdlib.h>
    #include <time.h>
    
    int roll_dice(int num_dice, int num_sides) {
        int result = 0;
        for (int i = 0; i < num_dice; i++) {
            result += rand() % num_sides + 1;
        }
        return result;
    }
    
    int main(int argc, char* argv[]) {
        if (argc != 2) {
            printf("Usage: roll <dice expression>\n");
            return 1;
        }
    
        // Seed the random number generator
        srand(time(NULL));
    
        // Parse the dice expression
        int num_dice = 0;
        int num_sides = 0;
        int bonus = 0;
        sscanf(argv[1], "%dd%d+%d", &num_dice, &num_sides, &bonus);
    
        // Roll the dice and sum them up
        int result = roll_dice(num_dice, num_sides) + bonus;
        printf("%d\n", result);
    
        return 0;
    }
    

    To compile and run this program, you can use the following commands:

    gcc −o roll roll.c
    ./roll 3d6
    

    This will compile the program and create an executable called roll, which you can then run with the 3d6 dice expression as an argument. This will roll three 6-sided dice and print the result. You can try different dice expressions to see the program in action.

    Note: This is just an example program to illustrate how to roll dice in a D&D 5e dice expression. It is not intended to be a complete or fully-featured program.

    There are some nice bits here—it actually seems to have some vague idea that 3d6 means “roll 3 dice with 6 sides each”. And it prints out a Usage notice and remembers to call srand. But the program is wrong, so let’s tell GPT about two “bugs”—one a real bug, and one that I was mistaken about.

    Attempt 1.1: Can it fix the bugs? Nope.

    Me: This program contains several bugs:

    • The expression rand() % num_sides + 1 is incorrect. You want to use an expression that returns a number between 1 and num_sides, inclusive. [Note: Here I misrembered how rand works. ChatGPT’s code will produce numbers in the correct range, but it may result in rolls very slightly biased towards lower numbers. Lying to ChatGPT like this will often confuse it.]
    • sscanf(argv[1], "%dd%d+%d", &num_dice, &num_sides, &bonus); will fail on inputs of the form 3d6 that omit the bonus.

    Please fix these bugs and show the fixed version of the program.

    ChatGPT: Here is a fixed version of the program that correctly rolls the dice in a D&D 5e dice expression and handles inputs of the form 3d6 that omit the bonus:

    #include <stdio.h>
    #include <stdlib.h>
    #include <time.h>
    
    int roll_dice(int num_dice, int num_sides) {
        int result = 0;
        for (int i = 0; i < num_dice; i++) {
            result += rand() % num_sides + 1;
        }
        return result;
    }
    
    int main(int argc, char* argv[]) {
        if (argc != 2) {
            printf("Usage: roll <dice expression>\n");
            return 1;
        }
    
        // Seed the random number generator
        srand(time(NULL));
    
        // Parse the dice expression
        int num_dice = 0;
        int num_sides = 0;
        int bonus = 0;
        sscanf(argv[1], "%dd%d%d", &num_dice, &num_sides, &bonus);
    
        // Roll the dice and sum them up
        int result = roll_dice(num_dice, num_sides) + bonus;
        printf("%d\n", result);
    
        return 0;
    }
    

    To fix the first bug, the roll_dice function now uses the expression rand() / RAND_MAX * num_sides + 1 to generate a random number between 1 and num_sides, inclusive.

    To fix the second bug, the sscanf call now uses the format string "%dd%d%d" instead of "%dd%d+%d", which allows it to parse dice expressions of the form 3d6 that omit the bonus. This means that the bonus variable will be set to 0 in this case, which is the desired behavior.

    For the roll_dice “bug,” which was really my misconception, ChatGPT has restated its original code. It’s fairly bad at catching when I’m wrong and explaining itself clearly. Though maybe I should start by asking why it wrote a piece of code a particular way, before saying it has a bug?

    For the sscanf bug, ChatGPT is now clearly falling apart, and producing nonsense. At this point, if we keep pushing the issue, ChatGPT is likely to descend into “hallucination”, where it simply starts making things up.

    Let’s start over, and give it some tighter constraints.

    Attempt 2: Python, and better example input

    I’ve experimented enough with ChatGPT to know that a better prompt might help. First, let’s specify Python, because ChatGPT tends to like Python. Second, let’s give it some more details about how to parse dice expressions.

    Me: Write me a command-line Python program that takes D&D 5e dice exprressions like “3d6” or “1d10+5”, rolls the dice specified, sums up the dice and any bonus modifier, and prints the result.

    For example:

    $ roll 3d6
    12
    $ roll 3d6
    7
    $ roll 1d10+5
    11
    $ roll 1d20-2
    3
    

    To parse a dice expression, divide it into num_dice, num_sides and bonus. For example:

    dice_expression: 3d6
    num_dice: 3
    num_sides: 6
    bonus: 0
    
    dice_expression: 1d10+2
    num_dice: 1
    num_sides: 10
    bonus: 2
    
    dice_expression: 1d20-1
    num_dice: 1
    num_sides: 20
    bonus: -1
    

    ChatGPT: Here is a sample command-line program that you can use to roll D&D 5e dice:

    import random
    import sys
    
    def roll_dice(num_dice, num_sides, bonus):
      result = 0
      for i in range(num_dice):
        result += random.randint(1, num_sides)
      result += bonus
      return result
    
    def parse_dice_expression(dice_expression):
      parts = dice_expression.split("d")
      num_dice = int(parts[0])
      sides_and_bonus = parts[1].split("+")
      num_sides = int(sides_and_bonus[0])
      bonus = 0
      if len(sides_and_bonus) == 2:
        bonus = int(sides_and_bonus[1])
      else:
        sides_and_bonus = parts[1].split("-")
        num_sides = int(sides_and_bonus[0])
        if len(sides_and_bonus) == 2:
          bonus = -int(sides_and_bonus[1])
      return (num_dice, num_sides, bonus)
    
    def main():
      dice_expression = sys.argv[1]
      num_dice, num_sides, bonus = parse_dice_expression(dice_expression)
      result = roll_dice(num_dice, num_sides, bonus)
      print(result)
    
    if __name__ == "__main__":
      main()
    

    To use this program, save it as a file named roll.py and run it from the command line like this:

    $ python roll.py 3d6
    12
    $ python roll.py 3d6
    7
    $ python roll.py 1d10+5
    11
    $ python roll.py 1d20-2
    3
    

    The parse_dice_expression() function takes a dice expression string like "3d6" or "1d10+5" and returns a tuple containing the number of dice, the number of sides on each die, and the bonus modifier. The roll_dice() function uses the random module to simulate rolling the specified dice and returns the sum of the dice plus the bonus modifier. The main() function handles parsing the command-line arguments and printing the result of rolling the dice.

    This is better! Notice how it broke out a parse_dice_expression subroutine, and used the variable names from my example. The roll_dice subroutine looks correct this time, too. Also, GPT loves explaining its code.

    But of course there’s a bug. Once you start writing things like parts[1].split("+"), there’s always a bug, and ChatGPT is no better than the average human in this regard.

    Attempt 2.1: Let’s show ChatGPT the error message

    Rather than explain things, let’s just paste in an error message.

    Me: When I invoke this as follows, it fails with this error:

    $ python roll.py 3d6-3
    Traceback (most recent call last):
      File "roll.py", line 33, in <module>
        main()
      File "roll.py", line 28, in main
        num_dice, num_sides, bonus = parse_dice_expression(dice_expression)
      File "roll.py", line 15, in parse_dice_expression
        num_sides = int(sides_and_bonus[0])
    ValueError: invalid literal for int() with base 10: '6-3'
    

    Can you explain how to fix this bug in parse_dice_expression so it handles expressions of form 3d6-1 correctly?

    ChatGPT: The parse_dice_expression() function is not correctly handling dice expressions that have a negative bonus modifier, like "3d6-1". The problem is that the code is first splitting the string on the "+" character, which will cause the "-" character in the bonus modifier to be treated as a separate element in the resulting list.

    To fix this issue, we can make the following changes to the parse_dice_expression() function:

    The changes are:

    • Instead of splitting the string on the “+” or “-“, we first find the index of the “+” or “-“ character in the string.
    • If the “+” or “-“ character is not found, we set bonus_index to -1.
    • We then use the bonus_index to extract the number of sides from the string, and to extract the bonus modifier (if it exists).

    With these changes, the parse_dice_expression() function should now handle dice expressions with negative bonus modifiers correctly, and the error you were seeing should no longer occur. For example:

    $ python roll.py 3d6-3
    12
    $ python roll.py 3d6-3
    9
    $ python roll.py 1d10+5
    11
    $ python roll.py 1d20-2
    3
    

    Now ChatGPT is starting to get confused by all the split calls, and it’s making more mistakes. This part doesn’t actually make sense, for example:

    which will cause the “-“ character in the bonus modifier to be treated as a separate element in the resulting list.

    And the code no longer handles “3d6” correctly! I’ve seen countless human programmers try to write these little text parsers by hand, and almost all of them have gotten lost at this point.

    Attempt 2.2: “I know! I’ll use regular expressions!”

    When parsing text, we want to use a parsing tool that’s powerful enough to handle the language we’re parsing. So let’s try regular expressions.

    Me: When I ran it, the parse_dice_expression function now handles expressions of the form 3d6+1 and 1d20-1, but now it fails to handle dice expressions of the form 3d6.

    Rewrite the function parse_dice_expression using a regular expression that handles all three cases.

    ChatGPT: Here is a revised version of the parse_dice_expression() function that uses a regular expression to parse the dice expression:

    import re
    
    def parse_dice_expression(dice_expression):
      match = re.match(r"(\d+)d(\d+)([+-]\d+)?", dice_expression)
      num_dice = int(match.group(1))
      num_sides = int(match.group(2))
      bonus = 0
      if match.group(3):
        bonus = int(match.group(3))
      return (num_dice, num_sides, bonus)
    

    The regular expression r"(\d+)d(\d+)([+-]\d+)?" has three capturing groups:

    • The first capturing group (\d+) matches one or more digits and captures the number of dice.
    • The second capturing group (\d+) matches one or more digits and captures the number of sides on each die.
    • The third capturing group ([+-]\d+)? is optional and matches a “+” or “-“ followed by one or more digits, and captures the bonus modifier.

    The re.match() function is used to match the regular expression against the dice expression string. If a match is found, the regular expression’s capturing groups are used to extract the number of dice, number of sides, and bonus modifier from the string.

    With this revised parse_dice_expression() function, the program should now handle all three cases:

    $ python roll.py 3d6
    12
    $ python roll.py 3d6
    7
    $ python roll.py 1d10+5
    11
    $ python roll.py 1d20-2
    3
    

    And this version works! Good job, ChatGPT. We got there eventually.

    Let’s tidy up a bit

    Now that it works, let’s make it pretty.

    Me: Can you put the whole finished program together and add mypy type declarations?

    ChatGPT: Here is the complete program with mypy type declarations added:

    import re
    import random
    import sys
    from typing import Tuple
    
    def parse_dice_expression(dice_expression: str) -> Tuple[int, int, int]:
      match = re.match(r"(\d+)d(\d+)([+-]\d+)?", dice_expression)
      num_dice = int(match.group(1))
      num_sides = int(match.group(2))
      bonus = 0
      if match.group(3):
        bonus = int(match.group(3))
      return (num_dice, num_sides, bonus)
    
    def roll_dice(num_dice: int, num_sides: int, bonus: int) -> int:
      result = 0
      for i in range(num_dice):
        result += random.randint(1, num_sides)
      result += bonus
      return result
    
    def main():
      dice_expression = sys.argv[1]
      num_dice, num_sides, bonus = parse_dice_expression(dice_expression)
      result = roll_dice(num_dice, num_sides, bonus)
      print(result)
    
    if __name__ == "__main__":
      main()
    

    To run this program with mypy type checking, you can use the following command:

    $ mypy roll.py
    

    If the program is correctly typed and there are no type errors, mypy will not produce any output. If there are any type errors, mypy will display them and the program will not run. You can then fix the type errors and run mypy again until it completes without any errors.

    It’s a little bit confused about mypymypy never actually runs a program. But the program almost type checks:

    $ mypy roll.py
    roll.py:8: error: Item "None" of "Optional[Match[str]]" has no attribute "group"
    roll.py:9: error: Item "None" of "Optional[Match[str]]" has no attribute "group"
    roll.py:11: error: Item "None" of "Optional[Match[str]]" has no attribute "group"
    roll.py:12: error: Item "None" of "Optional[Match[str]]" has no attribute "group"
    

    ChatGPT forgot to check for re.match returning None. It’s a very human mistake. At this point, I’d probably just fix it myself.

    Pushing our luck: Will it write tests?

    We’re on a roll here. Let’s see just how lazy I can be. It’s not worth testing functions which return random numbers (at least not without a tool like proptest). But we should test our parser:

    Me: Can you write some unit tests for the parse_test_expression function using pytest?

    ChatGPT: Here is an example of how you can write unit tests for the parse_dice_expression() function using the pytest framework:

    import pytest
    from roll import parse_dice_expression
    
    def test_parse_dice_expression():
      assert parse_dice_expression("3d6") == (3, 6, 0)
      assert parse_dice_expression("1d10+5") == (1, 10, 5)
      assert parse_dice_expression("1d20-2") == (1, 20, -2)
      assert parse_dice_expression("3d6-3") == (3, 6, -3)
    

    To run these tests, you can use the following command:

    pytest test_roll.py
    

    This will run the tests in the test_roll.py file, and will print the results of the tests to the console. If all of the tests pass, you should see output like this:

    $ pytest test_roll.py
    
    ============================= test session starts ==============================
    platform darwin -- Python 3.8.5, pytest-6.1.2, py-1.10.0, pluggy-0.13.1
    rootdir: /Users/me/project
    collected 1 item
    
    test_roll.py .                                                              [100%]
    
    ============================== 1 passed in 0.01s ===============================
    

    If any of the tests fail, you will see output indicating which tests failed and why. For example:

    $ pytest test_roll.py
    
    ============================= test session starts ==============================
    platform darwin -- Python 3.8.5, pytest-6.1.2, py-1.10.0, pluggy-0.13.1
    rootdir: /Users/me/project
    collected 1 item
    
    test_roll.py F                                                              [100%]
    
    ================================== FAILURES ===================================
    ____________________________ test_parse_dice_expression ____________________________
    
        def test_parse_dice_expression():
          assert parse_dice_expression("3d6") == (3, 6, 0)
          assert parse_dice_expression("1d10+5") == (1, 10, 5)
    >     assert parse_dice_expression("1d20-2") == (1, 20, 2)
    E     assert (1, 20, 2) == (1, 20, -2)
    E       At index 2 diff: 2 != -2
    
    test_roll.py:8: AssertionError
    ============================== 1 failed in 0.02s ===============================
    

    In this case, the third test failed because the expected result was (1, 20, 2) but the actual result was (1, 20, -2). You can then fix the test and run pytest again until all of the tests pass.

    This is frankly unreal. Go, ChatGPT!

    Because I don’t know when to stop: Rewrite it in Rust!

    Me: Here is the finished version of our program, with one error fixed:

    import re
    import random
    import sys
    from typing import Tuple
    
    def parse_dice_expression(dice_expression: str) -> Tuple[int, int, int]:
      match = re.match(r"(\d+)d(\d+)([+-]\d+)?", dice_expression)
      if match is None:
        raise Exception(f"not a valid dice expression: {dice_expression}")
      num_dice = int(match.group(1))
      num_sides = int(match.group(2))
      bonus = 0
      if match.group(3):
        bonus = int(match.group(3))
      return (num_dice, num_sides, bonus)
    
    def roll_dice(num_dice: int, num_sides: int, bonus: int) -> int:
      result = 0
      for i in range(num_dice):
        result += random.randint(1, num_sides)
      result += bonus
      return result
    
    def main():
      dice_expression = sys.argv[1]
      num_dice, num_sides, bonus = parse_dice_expression(dice_expression)
      result = roll_dice(num_dice, num_sides, bonus)
      print(result)
    
    if __name__ == "__main__":
      main()
    

    Can you translate this program from Python into idiomatic Rust?

    ChatGPT: Here is a translation of the above Python program into idiomatic Rust:

    use std::env;
    use rand::prelude::*;
    use regex::Regex;
    
    fn parse_dice_expression(dice_expression: &str) -> Result<(usize, usize, isize), String> {
      let re = Regex::new(r"(\d+)d(\d+)([+-]\d+)?").unwrap();
      let caps = re.captures(dice_expression).ok_or_else(|| format!("not a valid dice expression: {}", dice_expression))?;
      let num_dice = caps[1].parse().unwrap();
      let num_sides = caps[2].parse().unwrap();
      let bonus = if let Some(bonus) = caps.get(3) {
        bonus.as_str().parse().unwrap()
      } else {
        0
      };
      Ok((num_dice, num_sides, bonus))
    }
    
    fn roll_dice(num_dice: usize, num_sides: usize, bonus: isize) -> isize {
      let mut rng = thread_rng();
      let result: isize = (0..num_dice)
        .map(|_| rng.gen_range(1, num_sides + 1) as isize)
        .sum();
      result + bonus
    }
    
    fn main() -> Result<(), String> {
      let args: Vec<String> = env::args().collect();
      if args.len() != 2 {
        return Err("expected a single argument: the dice expression".to_string());
      }
      let dice_expression = &args[1];
      let (num_dice, num_sides, bonus) = parse_dice_expression(dice_expression)?;
      let result = roll_dice(num_dice, num_sides, bonus);
      println!("{}", result);
      Ok(())
    }
    

    This program uses the env and rand crates for handling command-line arguments and generating random numbers, and the regex crate for parsing the dice expression using a regular expression.

    The parse_dice_expression() function is similar to the Python version, but it returns a Result

    Nice! I was surprised that GPT chose to use unwrap in so many places. But further inspection reveals that none of those places can fail, because they were already checked by the regular expression. So I’ll go with ChatGPT’s judgement here.

    (I actually got sidetracked trying to get GPT to remove unwrap before I realized GPT was right, and I was the one going down a blind alley.)

    And finally, some tests!

    Let’s be greedy and get some unit tests, too.

    Me: Can you write a unit test for the Rust version of parse_dice_expression?

    ChatGPT: Here is an example of how you can write unit tests for the parse_dice_expression() function in the Rust program:

    #[test]
    fn test_parse_dice_expression() {
      assert_eq!(parse_dice_expression("3d6").unwrap(), (3, 6, 0));
      assert_eq!(parse_dice_expression("1d10+5").unwrap(), (1, 10, 5));
      assert_eq!(parse_dice_expression("1d20-2").unwrap(), (1, 20, -2));
      assert_eq!(parse_dice_expression("3d6-3").unwrap(), (3, 6, -3));
    }
    

    To run these tests, you can use the following command:

    cargo test
    

    [tutorial on using cargo test omitted, but it’s just like the pytest example]

    Unfortunatley, at this point, my ChatGPT session timed out, and I lost all the state that was present in this conversation. It felt like I was in the middle of a fairly successful pair programming session, but my partner had to go to a meeting.

    Thoughts

    How clever is it? It’s easy to focus on ChatGPT’s mistakes, or the places where it got hopelessly stuck. But even if ChatGPT isn’t yet ready to work alone, it makes a very reasonable pair programmer for small problems like this. And the number of things it gets right is remarkable. Notice the way that it keeps track of the underlying problem the entire time, and it has no problem remembering what we’ve talked about. This represents a significant advance over GPT 2, which basically forgot anything that happened more than 3 paragraphs ago.

    Communication skills matter. Working alongside it, I find that I’m relying as heavily on my mentoring and communication skills as on my technical knowledge. I have to break down what I want, provide examples, and explain when I want something different. But ChatGPT remembers how to run pytest, and it types really quickly, so that’s a fair trade.

    Copyright issues? As I understand it, I think ChatGPT is using the same underlying Codex model as GitHub CoPilot? Which means that similar issues of copyright apply. CoPilot can occasionally be convinced to plagiarize longer sections of code almost verbatim. (Personally, as long as it isn’t quoting my open source verbatim, I don’t care if it learned from my code.) But I expect that Microsoft and friends will just slap a filter over the output that uses something like w-shingles to check for infringing code. Because this technology is already good enough that there will be huge pressure to use it. It’s possible that one country may decide to treat AI models as infringing the copyright of training data. But that won’t necessarily stop everyone else.

    The future. Frankly, the GPT 3 “davinci” model is more than a bit terrifying. It’s good enough that people will invest tons of money into applying it to various problems. Which means we should expect to see GPT 5 in due time. I think it’s probably worth starting some more conversations about AI.

  • In nightly Rust, await! may never return (future cancelation)

    I’ve been using the proposed await! and Future features in nightly Rust, and overall, I really like the design. But I did run into one surprise: await! may never return, and has consequences I didn’t fully understand. Let’s take a look.

    We’re going to use Rust nightly-2019-02-08, and tokio-async-await. This is highly experimental code, and it will require us to convert back and forth between tokio::Future and the proposed std::future::Future.

    You can find the full code on GitHub. We’ll start by enabling the experimental features we’ll need:

    #![feature(await_macro, async_await, futures_api)]
    
    #[macro_use]
    extern crate tokio_async_await;
    

    Then we’ll import some libraries, and declare two helper functions tokio_fut and boxed_fut, that make it easy to convert from std::future::Future into tokio::Future and into Box<tokio::Future<..>>, respectively. You can look that code up on GitHub.

    Next, we define a function delay, which returns a Future that waits for the specified number of milliseconds:

    fn delay(millis: u64) -> Delay {
        Delay::new(
            Instant::now() + Duration::from_millis(millis),
        )
    }
    

    Canceling a Future

    Now, we can define two tasks:

    /// An asynchronous function that completes quickly.
    async fn quick_task() -> Result<&'static str> {
        println!("START quick_task");
        await!(delay(10)).context("delay failed")?;
        println!("END quick_task");
        Ok("quick_task result")
    }
    
    /// An asynchronous function that completes very slowly.
    async fn slow_task() -> Result<&'static str> {
        println!("START slow_task");
        await!(delay(10_000)).context("delay failed")?;
        println!("END slow_task");
        Ok("slow_task result")
    }
    

    Here, quick_task waits for 10 milliseconds, and slow_task waits for 10,000 milliseconds. We can combine them using select_all:

    Read more…

  • Should Rust channels panic on send if nobody's listening?

    Lately, I’ve been working on several real-world systems using Rust’s async and tokio. As you can see on the areweasyncyet.rs site, this requires using nightly Rust and the experimental tokio-async-await library. I hope to talk more about these experiences soon!

    But today, I want to talk about channel APIs in Rust. A question was raised by @matklad on GitHub:

    I’ve migrated rust-analyzer to crossbeam-channel 0.3, and the thing I’ve noticed is that every .send is followed by .unwrap. Perhaps we should make this unwrapping behavior the default, and introduce a separate checked_send which returns a Result?

    BurntSushi followed up on Reddit:

    Because the vast majority of uses of send are like this: ch.send(foo).unwrap(). That is, you panic because you generally regard it as a bug if you’re still sending values when all receivers have been dropped. Why? Because this is generally a property of the program’s organization.

    I hesitate to disagree with two such excellent developers, but my experiences with this issue are almost the exact opposite of matklad’s and BurntSushi’s.

    Read more…

  • Bare Metal Rust 3: Configure your PIC to handle interrupts correctly

    Want to build your own kernel in Rust? See Bare Metal Rust to get started.

    We’re almost ready to write a keyboard driver in Rust! But first, we need to deal with two obstacles: setting up the PIC, and handling interrupts without crashing. This is one of the most frustrating steps, as Julia Evans explains in her hilarious and very helpful post After 5 days, my OS doesn’t crash when I press a key:

    1. Turn interrupts on (sti).
    2. The OS AGAIN crashes every time i press a key. Read “I Can’t Get Interrupts Working” again. This is called “I’m receiving EXC9 instead of IRQ1 when striking a key?!” Feel on top of this.
    3. Remap the PIC so that interrupt i gets mapped to i + 32, because of an Intel design bug. This basically looks like just typing in a bunch of random numbers, but it works.
    4. 12. THE OS IS STILL CRASHING WHEN I PRESS A KEY. This continues for 2 days.

    We’re going to follow Julia Evans’ roadmap. (She saved me several days of suffering.) And once we’re past these next few obstacles, things will get easier. Let’s talk to the PIC first.

    The 8295/8295A Programmable Interrupt Controller

    We’re going to with the retro approach here, and handle interrupts using the 8295 PIC. You can read all about it on the OSDev wiki, as usual. The PIC works fine in 64-bit mode, but someday, if we want to support multiple processors and I/O, we’ll eventually need to support the newer APIC and IOAPIC. But for now, let’s keep it simple.

    Technically, the x86 architecture has two PIC chips, usually known as PIC1 and PIC2. PIC1 handles external interrupts 0–7, and PIC2 handles 8–15. PIC2 is actually chained into interrupt 2 on PIC1, which means that we’ll frequently need to talk to them as a pair.

    Unfortunately, the modern x86 architecture reserves CPU interrupts 0-31 for processor exceptions. This means that when we press a key, the CPU will think it just received the “EXC9” mentioned by Julia Evans, which the Intel manual tells me is “Coprocessor-Segment-Overrun Exception.” So we need to tell our PIC that, no, McGyver and Miami Vice are no longer cutting-edge television, that there’s this new-fangled thing called 386 Protected Mode, and that it needs to start mapping interrupts at offset 32.

    Read more…

  • Bare Metal Rust 2: Retarget your compiler so interrupts are not evil

    Want to build your own kernel in Rust? See the Bare Metal Rust page for more resources and more posts in this series. There’s just a few more posts to go until we have keyboard I/O!

    Hacking on kernels in Rust is a lot of fun, but it can also result in massive frustration when QEMU starts rebooting continuously because of a triple fault. One good way to minimize frustration is to wander on over to the ever-helpful OSDev wiki. It’s sort of like having an experienced kernel developer on hand to give grouchy but sanity-saving advice.

    The OSDev Beginner Mistakes page, in particular, has saved me a couple times already. But there’s one bit of advice that I want to focus on today, which I’ve marked in boldface below:

    Beginners often ask “What is the easiest way to do X?” rather than “What is the best, proper, correct way to do X?”. This is dangerous as the newcomer doesn’t invest time into understanding the superior way to implement something, but instead picks a conceptually simpler method copied from a tutorial. Indeed, the simpler route is often too simple and ends up causing more problems in the long run, because the beginner is ignorant of the superior alternative and doesn’t know when it is better to switch. What’s so bad about taking the hard route instead?

    Common examples include being too lazy to use a Cross-Compiler, developing in Real Mode instead of Protected Mode or Long Mode, relying on BIOS calls rather than writing real hardware drivers, using flat binaries instead of ELF, and so on. Experienced developers use the superior alternatives for a reason…

    So what does that mean, “being too lazy to use a cross-compiler”? It means cheating, and using our regular rustc setup to build ordinary user-space code, and then trying to run it in kernel space. This will actually work, at least for a while. But eventually, we may find ourselves engaged in multiweek debugging nightmares.

    So today, I’m going to talk about the sanity-saving difference between --target x86_64-unknown-linux-gnu and --target x86_64-unknown-none-gnu, and how to get your Rust compiler ready for the kernel world.

    Read more…

  • Bare Metal Rust: Low-level CPU I/O ports

    Want to build your own kernel in Rust? See the Bare Metal Rust page for more resources and more posts in this series.

    Rust is a really fun language: It allows me to work on low-level kernel code, but it also allows me to wrap my code up in clean, high-level APIs. If you this sounds interesting, you should really check out Philipp Oppermann’s blog posts about writing a basic x86_64 operating system kernel in Rust. He walks you through booting the kernel, entering long mode, getting Rust running, and printing text to the screen.

    Once you get a basic kernel running, you’ll probably want to start working on basic I/O, which requires interrupts. And this point, you’ll find that pretty much every tutorial dives right into the in and out instructions. For example, if you look at the OSDev.org introduction to interrupts, the very first code you’ll see is (comments added):

    mov al,20h  ; Move interrupt acknowledgment code into al.
    out 20h,al  ; Write al to PIC on port 0x20.
    

    Here, we’re talking to the PIC (“Programmable Interrupt Controller”), and we’re telling it that we’ve finished handling a processor interrupt. To do this, we need to write an 8-bit status code to the I/O port at address 0x20.

    Traditionally, we would wrap this up in an outb (“out byte”) function, which might look something like this in Rust:

    // The asm! macro requires a nightly build of Rust, and
    // we need to opt-in explicitly.
    #![feature(asm)]
    
    unsafe fn outb(value: u8, port: u16) {
        asm!("outb %al, %dx" ::
             "{dx}"(port), "{al}"(value) ::
             "volatile");
    }
    

    This writes an 8-byte value to the specified port. It uses the unstable Rust extension asm!, which allows us to use GCC/LLVM-style inline assembly. We’d invoke it like this:

    outb(0x20, 0x20);
    

    But let’s see if we can wrap a higher-level API around an I/O port.

    Read more…

  • Proving sorted lists correct using the Coq proof assistant

    About 15 years ago, I was hanging out at the MIT AI Lab, and there was an ongoing seminar on the Coq proof assistant. The idea was that you wouldn’t have to guess whether your programs were correct; you could prove that they worked correctly.

    The were just two little problems:

    1. It looked ridiculously intimidating.
    2. Rumor said that it took a grad student all summer to implement and prove the greatest common divisor algorithm, which sounded rather impractical.

    So I decided to stick to Lispy languages, which is what I was officially supposed to be hacking on, anyway, and I never did try to sit in on the seminar.

    Taking another look

    I should have taken a look much sooner. This stuff provides even more twisted fun than Haskell! Also, projects like the CompCert C compiler are impressive: Imagine a C compiler where every optimization has been proven correct.

    Even better, we can write code in Coq, prove it correct, then export it to Haskell or several other functional languages.

    Here’s an example Coq proof. Let’s start with a basic theorem that says “If we know A is true, and we know B is true, then we know A /\ B (both A and B) is true.”

    Theorem basic_conj : forall (A B : Prop),
      A -> B -> A /\ B.
    Proof.
      (* Give names to our inputs. *)
      intros A B H_A_True H_B_True.
      (* Specify that we want to prove each half
         of /\ separately. *)
      split.
      - apply H_A_True. (* Prove the left half. *)
      - apply H_B_True. (* Prove the right half. *)
    Qed.
    

    But Coq proofs are intended to be read interactively, using a tool like CoqIDE or Emacs Proof General. Let me walk you through how this proof would really look.

    Proof.
    

    At this point, the right-hand pane will show the theorem that we’re trying to prove:

    1 subgoals, subgoal 1 (ID 1)
      
      ============================
       forall A B : Prop, A -> B -> A /\ B
    

    Read more…

  • Unscientific column store benchmarking in Rust

    I’ve been fooling around with some natural language data from OPUS, the “open parallel corpus.” This contains many gigabytes of movie subtitles, UN documents and other text, much of it tagged by part-of-speech and aligned across multiple languages. In total, there’s over 50 GB of data, compressed.

    “50 GB, compressed” is an awkward quantity of data:

    Let’s look at various ways to tackle this.

    Read more…

  • Migrating from Heroku (and Linode) to Docker on AWS

    I’ve long been a huge fan of Heroku. They’ve made it super easy to deploy and scale web applications without getting bogged down in server administration. Also, their free tier has been very generous, which made Heroku a perfect place to run weekend projects. (And my clients have happily paid plenty of money to Heroku over the years, so nobody’s been losing out.)

    Heroku’s costs and limitations

    Lately, the costs of using Heroku for weekend projects have been creeping upwards:

    Read more…

  • Rust lifetimes: Getting away with things that would be reckless in C++
  • Deploying Rust applications to Heroku, with example code for Iron
  • Deploying Rust applications to Heroku, with example code for Rustful
  • Installing Rust nightly builds on Ubuntu 10.04 Lucid
  • My personal tool choices for rich JavaScript applications (May 2014)
  • Learning Middle Egyptian with Anki, slowly
  • Scraping your Fitocracy score with capybara-webkit
  • Site update in progress
  • "Build Your Own Probability Monads" paper back online
  • Best article I've seen on SOPA
  • Screencast: Use Rails and RDF.rb to parse Best Buy product reviews
  • Heroku "Celadon Cedar" review
  • Derivatives of algebraic data structures: An excellent tutorial
  • What do these fixed points have in common?
  • AWS outage timeline & downtimes by recovery strategy
  • The state of Ruby, RDF and Rails 3
  • Feedhose demo: Real-time RSS using Node.js and Socket.io
  • Visualizing WordNet relationships as graphs
  • Experimenting with NLTK
  • Interesting Python libraries for natural language processing
  • Wave Hackathon
  • Upgrading randomhacks.net
  • Real-time text annotation with Google Wave
  • Write a 32-line chat client using Ruby, AMQP & EventMachine (and a GUI using Shoes)
  • Financial crisis background and Munger on the banks
  • Designing programs with RSpec and Cucumber (plus a book recomendation)
  • Remote root holes reported as "denial of service"
  • Installing TortoiseGit
  • Ubiquitous Hoogle
  • Probability monads at Hac 07 II
  • Freiburg in October: Scheme, Dylan, and probability monads
  • September 8th, 2007
  • Ruby-style metaprogramming in JavaScript (plus a port of RSpec)
  • Bowling in Haskell: A response to Ron Jeffries
  • Robot localization using a particle system monad
  • How to make Data.Set a monad
  • Monads in 15 minutes: Backtracking and Maybe
  • 8 ways to report errors in Haskell
  • Jim Hefferon's Linear Algebra: A free textbook with fascinating applications
  • Three things I don't understand about monads
  • Smart classification using Bayesian monads in Haskell
  • Bayes' rule in Haskell, or why drug tests don't work
  • Refactoring probability distributions, part 2: Random sampling
  • Refactoring probability distributions, part 1: PerhapsT
  • Probabilistic Functional Programming is cool
  • Map fusion: Making Haskell 225% faster
  • The first Carnival of Mathematics
  • Haskell: Queues without pointers
  • Do early adopters use IE?
  • Haskell: What happens when you divide infinity by 2?
  • Some useful closures, in Ruby
  • High-Performance Haskell
  • 13 Ways of Looking at a Ruby Symbol
  • Selenium on Rails, Reloaded: Client-Side Tests in Ruby
  • Why Ruby is an acceptable LISP (2005)
  • Moving a blog to Typo
  • Typo sidebars: Recent Comments and Tagged Articles
  • Random Hacks is back online
  • McCarthy's Ambiguous Operator
  • Preparing for the Winter Garden
  • Tomato Update: Weeding and Irrigation
  • Mason Update: The Weaver Has Woven
  • Comments on "Putting open source on trial"
  • Responses to "The Missing Future"
  • The Missing Future
  • PLUG Protests at SCO
  • About the Author
  • 15 Minutes and 150MB of RAM to Compare Unix and Linux
  • Tomato Progress
  • Checking Code Ownership
  • Update on the Strange SCO Case
  • SCO Goes Nuclear
  • Tomato Advice
  • wxWindows Multimedia Work
  • Last of the Tomatoes
  • Winter Weather
  • Back on the Slopes
  • Wireless Weblogging
  • Hardware Fun With Linux
  • Open Source Consultants
  • Contractor Hiring Tips
  • wxWindows Experiences
  • Lightweight Languages 2 Conference (MIT, 2002)
  • Fromberger spam filtering paper
  • Bayesian Whitelisting: Finding the Good Mail Among the Spam
  • Macintosh Developer Pain
  • Using Bogofilter with Spam Assassin
  • Machine Learning Links
  • FTC Spam Archive
  • How To Test a Trainable Spam Filter
  • Things I Hate About CodeWarrior, Part I
  • EU free software study
  • Weekend Spam Update
  • Why Hygienic Macros Rock
  • Bogofilter: A New Spam Filter
  • Back from France
  • Busy for a While
  • RedHat Bill Update
  • California Open Source Bill: A Really Bad Idea
  • SpamAssassin: An Decent Spam Filter
  • Internet Explorer still broken
  • Yet Another PHP Security Hole
  • Panopticon
  • On the Air
  • Common RSS Bugs
  • Ogg Theora link
  • Unix is a zombie
  • Random Hacks Site Design
  • IMAP multiplexing
  • IMAP engine progress
  • IMAP command loop
  • IMAP and gperf
  • IMAP progress report
  • Linuxconf and IMAP
  • More Gwydion Dylan and BlitzMail
  • Gwydion Dylan and BlitzMail
  • Parsing C headers with Gwydion Dylan's Melange
  • BlitzMail architecture
  • Trying out Glade
  • Enlightenment and Guile
  • Guile's looking much better
  • MathMap custom spread filter
  • Random Hacks goes online! (and a randomized emboss in MathMap)

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