Random Hacks goes online! (and a randomized emboss in MathMap)
I compiled MathMap for the Gimp today and discovered a neat randomized emboss effect:
p0 = origValXY(x, y); p1 = origValXY(x - rand(1,4), y - rand(1, 4)); rgbColor(red(p0) - red(p1), green(p0) - green(p1), blue(p0) - blue(p1))
If you replace the rand(1, 4)
with a constant factor, this
is a traditional emboss--nothing but a high pass filter (one which picks
out "high frequencies", or sudden changes in the image). The randomization
causes the embossing to be somewhat more rounded and "weathered" around the
edges.
(The original version of this post can be found on the Wayback Machine.)
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