Probability monads at Hac 07 II

Posted by Eric Kidd Tue, 02 Oct 2007 11:50:00 GMT

From October 5-7, I’ll be at the Haskell Hackathon in Freiburg.

I’ll be working on probability monads, attempting to turn my various blog articles into a real Haskell library.

Some resources:

If you were a peer reviewer, or gave me feedback on the paper, my humble thanks–and apologies. I haven’t had a chance to revise the paper yet, and so your feedback is not yet included.

See you at the Hackathon!

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Freiburg in October: Scheme, Dylan, and probability monads

Posted by Eric Kidd Tue, 18 Sep 2007 16:36:00 GMT

Good morning! I’ll be in Freiburg for several events this October, including CUFP and the Haskell Hackathon.

Commercial Users of Functional Programming (CUFP)

On October 4th, I’ll be speaking at CUFP ’07, describing the use of Scheme in a real-world multimedia engine. Some likely topics:

  1. How we switched to Scheme (and why refactoring is your friend).
  2. How our artists learned to program in Scheme (it’s all about the tools).
  3. The tension between functional programming and objects: Can we have both?

Dylan Beer Night

Once upon a time, I dreamt of generic functions and built RPMs for Gwydion Dylan.

Some current and former Dylan hackers are hoping to meet in Freiburg, most likely on October 4th. If you’re at ICFP or one of the workshops, we’d love to hear from you.

Haskell Hackathon

I’ll be at the Haskell Hackathon from Friday to Sunday.

Perhaps it’s time to whip Control.Monad.Probability into shape?

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Bowling in Haskell: A response to Ron Jeffries

Posted by Eric Kidd Sat, 28 Apr 2007 15:53:00 GMT

Bowling is a tricky game to score. It’s just complicated enough to act as a good programming exercise. And Ron Jeffries has performed this exercise many times, in C#, Smalltalk, and other languages. He’s been searching for a tidy and elegant solution, one which makes the rules of bowling as clear as possible.

In the past, though, Jeffries has been a bit skeptical of Haskell implementations of bowling:

The recursive [Haskell] solution, however, is questionable on more fundamental grounds. A game of bowling consists of ten frames, not less or more, and the “ten-ness” of the game is not represented in the recursive solutions at all. Even if we let that slide, the recursive solutions make it a bit hard to understand what’s going on.

Let’s see if we can do better. No knowledge of bowling is required–if we do this right, our program should be at least as clear as an English-language version of the rules.

Along the way, we’ll encounter lazy lists, an interesting recursion combinator, and Hoogle, the Haskell search engine.

The rules of bowling

In bowling, we roll balls down a lane, trying to knock down pins. If we know how many pins we knock down with each ball, we can compute the final score. So our program looks something like this:

-- Pins knocked down by each ball.
type Balls = [Int]

-- Number of points scored.
type Score = Int

scoreGame :: Balls -> Score
scoreGame balls = ???

But how do we implement scoreGame?

Scoring a frame

A bowling game is divided into 10 frames. Ordinary frames consist of 1 or 2 balls. The 10th frame may have an additional 1 or 2 bonus balls, which we discuss below.

To score an individual frame, we need to do two things: (1) calculate the score for our frame, and (2) figure out where the next frame starts. Our scoring function will return both pieces of information:

-- Score one frame and return the rest.
scoreFrame :: Balls -> (Score, Balls)

If we knock down all 10 pins with the first ball in a frame (x1), we call it a strike, and move on to the next frame immediately. But we also get a bonus—we’re allowed to count balls y1 and y2 from the next frame towards this frame’s score:

scoreFrame (x1:    y1:y2:ys) | x1 == 10 =
  (x1+y1+y2, y1:y2:ys)  -- Strike

If we knock down all the pins using two balls (x1 and x2), we call it a spare. And we get to count one ball from the next frame as our bonus:

scoreFrame (x1:x2: y1:ys) | x1+x2 == 10 =
  (x1+x2+y1, y1:ys)     -- Spare

If we don’t manage to knock all 10 pins with two balls, we call it an open frame. And we don’t get any bonus:

scoreFrame (x1:x2: ys) =
  (x1+x2,    ys)        -- Open frame

What happens if we have a strike or a spare in the 10th frame? We get to roll our bonus balls anyway. Conventionally, these extra balls are recorded as part of the 10th frame (making it 3 balls long), but they’re really just phantom balls hanging off the end of the game.

Next, we need to turn scoreFrame into a recursive function.

Read more...

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Robot localization using a particle system monad

Posted by Eric Kidd Fri, 20 Apr 2007 00:43:00 GMT

Refactoring Probability Distributions: part 1, part 2, part 3, part 4, part 5

Welcome to the 5th (and final) installment of Refactoring Probability Distributions! Today, let’s begin with an example from Bayesian Filters for Location Estimation (PDF), an excellent paper by Fox and colleagues.

In their example, we have a robot in a hallway with 3 doors. Unfortunately, we don’t know where in the hallway the robot is located:

The vertical black lines are “particles.” Each particle represents a possible location of our robot, chosen at random along the hallway. At first, our particles are spread along the entire hallway (the top row of black lines). Each particle begins life with a weight of 100%, represented by the height of the black line.

Now imagine that our robot has a “door sensor,” which currently tells us that we’re in front of a door. This allows us to rule out any particle which is located between doors.

So we multiply the weight of each particle by 100% (if it’s in front of a door) or 0% (if it’s between doors), which gives us the lower row of particles. If our sensor was less accurate, we might use 90% and 10%, respectively.

What would this example look like in Haskell? We could build a giant list of particles (with weights), but that would require us to do a lot of bookkeeping by hand. Instead, we use a monad to hide all the details, allowing us to work with a single particle at a time.

localizeRobot :: WPS Int
localizeRobot = do
  -- Pick a random starting location.
  -- This will be our first particle.
  pos1 <- uniform [0..299]
  -- We know we're at a door.  Particles
  -- in front of a door get a weight of
  -- 100%, others get 0%.
  if doorAtPosition pos1
    then weight 1
    else weight 0
  -- ...

What happens if our robot drives forward?

Read more...

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How to make Data.Set a monad

Posted by Eric Kidd Fri, 16 Mar 2007 02:29:00 GMT

…and how to fake Lisp macros with Template Haskell

(I wrote this article in response to a comment by sigfpe. You may find it pretty dry reading, unless you want to build domain-specific languages in Haskell. Proceed at your own risk.)

Haskell’s built-in Monad type has some serious limitations. We can fix those limitations using a number of advanced Haskell techniques, including Template Haskell, Haskell’s closest equivalent to Lisp macros.

We can illustrate the limitations of Monad with an example from math. In set theory, we can define a set by specifying how to compute each element:

{ xy : x ∈ {1,2,4}, y ∈ {1,2,4} }

We can read this as, “the set of all xy, where x is one of {1,2,4}, and y is one of {1,2,4}.” To calculate the answer, we first multiply together all the possible combinations:

1×1=1, 1×2=2, 1×4=4, 2×1=2, 2×2=4, 2×4=8, 4×1=4, 4×2=8, 4×4=16

We then collect up the answers, and—because we’re working with sets–we throw away the duplicates:

{1,2,4,8,16}

Can we do the same thing in Haskell? Well, using Haskell’s list monad, we can write:

listExample = do
  x <- [1,2,4]
  y <- [1,2,4]
  return (x*y)

But when we run this, Haskell gives us lots of duplicate values:

> listExample
[1,2,4,2,4,8,4,8,16]

Our problem: We’re using lists (which can contain duplicate values) to represent sets (which can’t). Can we fix this by switching to Haskell’s Data.Set?

import qualified Data.Set as S

-- This doesn't work.
setExample = do
  x <- S.fromList [1,2,4]
  y <- S.fromList [1,2,4]
  return (x*y)

Unfortunately, this code fails spectacularly. A Haskell monad is required to work for any types a and b:

class Monad m where
  return :: a -> m a
  fail :: String -> m a
  (>>=) :: m a -> (a -> m b) -> m b

But Data.Set only works for some types. Specifically, it requires that values of type a can be ordered:

data (Ord a) => Set a = ...

As it turns out, we can make Data.Set into a monad. But be warned: The solution involves some pretty ugly Haskell abuse.

Read more...

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Monads in 15 minutes: Backtracking and Maybe

Posted by Eric Kidd Mon, 12 Mar 2007 23:39:00 GMT

This morning, a programmer visited #haskell and asked how to implement backtracking. Not surprisingly, most of the answers involved monads. After all, monads are ubiquitous in Haskell: They’re used for IO, for probability, for error reporting, and even for quantum mechanics. If you program in Haskell, you’ll probably want to understand monads. So where’s the best place to start?

A friend of mine claims he didn’t truly understand monads until he understood join. But once he figured that out, everything was suddenly obvious. That’s the way it worked for me, too. But relatively few monad tutorials are based on join, so there’s an open niche in a crowded market.

This monad tutorial uses join. Even better, it attempts to cram everything you need to know about monads into 15 minutes. (Hey, everybody needs a gimmick, right?)

Backtracking: The lazy way to code

We begin with a backtracking constraint solver. The idea: Given possible values for x and y, we want to pick those values which have a product of 8:

solveConstraint = do
  x <- choose [1,2,3]
  y <- choose [4,5,6]
  guard (x*y == 8)
  return (x,y)

Every time choose is called, we save the current program state. And every time guard fails, we backtrack to a saved state and try again. Eventually, we’ll hit the right answer:

> take 1 solveConstraint
[(2,4)]

Let’s build this program step-by-step in Haskell. When we’re done, we’ll have a monad.

Read more...

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8 ways to report errors in Haskell

Posted by Eric Kidd Sun, 11 Mar 2007 00:05:00 GMT

Haskell is a marvellous language, but there are some things I don’t like about it. My least favorite: Haskell has no fewer than 8 different APIs for reporting errors.

To make a bad situation worse, the choice of API varies between popular libraries. To give a particularly unfortunate example, Network.URI.parseURI and Network.HTTP.simpleHTTP report errors in entirely different ways, turning a “download this URL” program into a page of code, nearly half of which is devoted to dealing with various kinds of errors. (The rest is boilerplate that could be refactored into a nice wrapper.)

Let’s begin with a toy function, the simplest possible program that could actually fail:

myDiv x y = x / y

As every algebra student knows, we can’t divide by zero. Using this function as our example, let’s take a look at all the different ways we can implement error-reporting in Haskell.

Read more...

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Three things I don't understand about monads

Posted by Eric Kidd Mon, 05 Mar 2007 14:32:00 GMT

Monads are a remarkably powerful tool for building specialized programming languages. Some examples include:

But there’s a bunch of things I don’t understand about monads. In each case, my confusion involves some aspect of the underlying math that “bubbles up” to affect the design of specialized languages.

(Warning: Obscure monad geeking ahead.)

Commutative monads

A “commutative monad” is any monad where we can replace the expression:

do a <- ma
   b <- mb
   f a b

…with:

do b <- mb
   a <- ma
   f a b

…without changing the meaning. Examples of commutative monads include Reader and Rand. This is an important property, because it might allow us to parallelize the commonly-used sequence function across huge numbers of processors:

sequence :: (Monad m) => [m a] -> m [a]

Simon Peyton Jones lists this problem as Open Challenge #2, saying:

Commutative monads are very common. (Environment, unique supply, random number generation.) For these, monads over-sequentialise.

Wanted: theory and notation for some cool compromise.

Commutative monad morphisms

Monad morphisms are the category theory equivalent of Haskell’s monad transformers. Haskell’s monad transformers can be expressed as monad layerings, which correspond to the monad morphisms of category theory.

Many complicated monads break down into a handful of monad transformers, often in surprising ways.

But composing monad transformers is a mess, because they interact in poorly-understood ways. In general, the following two types have very different semantics:

FooT (BarT m)
BarT (FooT m)

If FooT and BarT commute with each other, however, the two types would be equivalent. This is helpful when building large stacks of monad transformers.

Chung-chieh Shan encountered a related problem when applying monad morphisms to build a theory of natural language semantics:

It remains to be seen whether monads would provide the appropriate conceptual encapsulation for a semantic theory with broader coverage. In particular, for both natural and programming language semantics, combining monads—or perhaps monad-like objects—remains an open issue that promises additional insight.

Monad morphisms and abstract algebra

Dan Piponi has been drawing some fascinating connections between monad morphisms and abstract algebra. See, for example:

This approach seems to throw a lot of light on monad morphisms—but at least in my case, the light only highlights my confusion.

Of the three problems listed here, this is the one most likely to be discussed in a textbook somewhere. And a solution to this problem would likely help significantly with the other two.

So, my question: Does anybody have any books, papers or ideas that might help untangle this mess?

Update: Be sure to see the comment thread on the second Dan Piponi post above and Chung-chieh Shan’s excellent bibliography on monad transformers.

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Smart classification using Bayesian monads in Haskell

Posted by Eric Kidd Sat, 03 Mar 2007 14:02:00 GMT

(Refactoring Probability Distributions: part 1, part 2, part 3, part 4)

The world is full of messy classification problems:

  • “Is this order fraudulent?”
  • “It this e-mail a spam?”
  • “What blog posts would Rachel find interesting?”
  • “Which intranet documents is Sam looking for?”

In each case, we want to classify something: Orders are either valid or fraudulent, messages are either spam or non-spam, blog posts are either interesting or boring. Unfortunately, most software is terrible at making these distinctions. For example, why can’t my RSS reader go out and track down the 10 most interesting blog posts every day?

Some software, however, can make these distinctions. Google figures out when I want to watch a movie, and shows me specialized search results. And most e-mail clients can identify spam with over 99% accuracy. But the vast majority of software is dumb, incapable of dealing with the messy dilemmas posed by the real world.

So where can we learn to improve our software?

Outside of Google’s shroud of secrecy, the most successful classifiers are spam filters. And most modern spam filters are inspired by Paul Graham’s essay A Plan for Spam.

So let’s go back to the source, and see what we can learn. As it turns out, we can formulate a lot of the ideas in A Plan for Spam in a straightforward fashion using a Bayesian monad.

Functions from distributions to distributions

Let’s begin with spam filtering. By convention, we divide messages into “spam” and “ham”, where “ham” is the stuff we want to read.

data MsgType = Spam | Ham
  deriving (Show, Eq, Enum, Bounded)

Let’s assume that we’ve just received a new e-mail. Without even looking at it, we know there’s a certain chance that it’s a spam. This gives us something called a “prior distribution” over MsgType.

> bayes msgTypePrior
[Perhaps Spam 64.2%, Perhaps Ham 35.8%]

But what if we know that the first word of the message is “free”? We can use that information to calculate a new distribution.

> bayes (hasWord "free" msgTypePrior)
[Perhaps Spam 90.5%, Perhaps Ham 9.5%]

The function hasWord takes a string and a probability distribution, and uses them to calculate a new probability distribution:

hasWord :: String -> FDist' MsgType ->
           FDist' MsgType
hasWord word prior = do
  msgType <- prior
  wordPresent <-
    wordPresentDist msgType word
  condition wordPresent
  return msgType

This code is based on the Bayesian monad from part 3. As before, the “<-” operator selects a single item from a probability distribution, and “condition” asserts that an expression is true. The actual Bayesian inference happens behind the scenes (handy, that).

If we have multiple pieces of evidence, we can apply them one at a time. Each piece of evidence will update the probability distribution produced by the previous step:

hasWords []     prior = prior
hasWords (w:ws) prior = do
  hasWord w (hasWords ws prior)

The final distribution will combine everything we know:

> bayes (hasWords ["free","bayes"] msgTypePrior)
[Perhaps Spam 34.7%, Perhaps Ham 65.3%]

This technique is known as the naive Bayes classifier. Looked at from the right angle, it’s surprisingly simple.

(Of course, the naive Bayes classifier assumes that all of our evidence is independent. In theory, this is a pretty big assumption. In practice, it works better than you might think.)

But this still leaves us with a lot of questions: How do we keep track of our different classifiers? How do we decide which ones to apply? And do we need to fudge the numbers to get reasonable results?

In the following sections, I’ll walk through various aspects of Paul Graham’s A Plan for Spam, and show how to generalize it. If you want to follow along, you can download the code using Darcs:

darcs get http://www.randomhacks.net/darcs/probability
Read more...

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Bayes' rule in Haskell, or why drug tests don't work

Posted by Eric Kidd Thu, 22 Feb 2007 23:11:00 GMT

Part 3 of Refactoring Probability Distributions.
(Part 1: PerhapsT, Part 2: Sampling functions)

A very senior Microsoft developer who moved to Google told me that Google works and thinks at a higher level of abstraction than Microsoft. “Google uses Bayesian filtering the way Microsoft uses the if statement,” he said. -Joel Spolsky

I really love this quote, because it’s insanely provocative to any language designer. What would a programming language look like if Bayes’ rule were as simple as an if statement?

Let’s start with a toy problem, and refactor it until Bayes’ rule is baked right into our programming language.

Imagine, for a moment, that we’re in charge of administering drug tests for a small business. We’ll represent each employee’s test results (and drug use) as follows:

data Test = Pos | Neg
  deriving (Show, Eq)

data HeroinStatus = User | Clean
  deriving (Show, Eq)

Assuming that 0.1% of our employees have used heroin recently, and that our test is 99% accurate, we can model the testing process as follows:

drugTest1 :: Dist d => d (HeroinStatus, Test)
drugTest1 = do
  heroinStatus <- percentUser 0.1
  testResult <-
    if heroinStatus == User
      then percentPos 99
      else percentPos 1
  return (heroinStatus, testResult)

-- Some handy distributions.
percentUser p = percent p User Clean
percentPos p = percent p Pos Neg

-- A weighted distribution with two elements.
percent p x1 x2 =
  weighted [(x1, p), (x2, 100-p)]

This code is based our FDist monad, which is in turn based on PFP. Don’t worry if it seems slightly mysterious; you can think of the “<-” operator as choosing an element from a probability distribution.

Running our drug test shows every possible combination of the two variables:

> exact drugTest1
[Perhaps (User,Pos) 0.1%,
 Perhaps (User,Neg) 0.0%,
 Perhaps (Clean,Pos) 1.0%,
 Perhaps (Clean,Neg) 98.9%]

If you look carefully, we have a problem. Most of the employees who test positive are actually clean! Let’s tweak our code a bit, and try to zoom in on the positive test results.

Read more...

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